Skip to the content.

# Gnome

# Species Bonus

+2 Int or +2 Wis

# Small

Gnomes have a +2 AC bonus against opportunity attacks.


# Species Power

Choose one of the following species powers.

# Confounding

Once per battle, when you roll a natural 16+ with an attack, you can also daze the target until the end of your next turn.

# Champion Feat

Instead of being dazed, the target of your confounding ability is weakened until the end of your next turn.


# Minor Illusions

As a standard action, at-will, you can create a strong smell or a sound nearby. Nearby creatures that fail a normal save notice the smell or sound. Creatures that make the save may notice it but recognize it as not exactly real.