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# Gear

Every character has a set of gear. Each class lists the type of gear a member of that class normally uses. You can equip non-magical gear as your backgrounds and character history suggest.

As a guide to what costs what, use the Equipment Price Guide.

# Armor Categories

Armor is classified as either light or heavy.

Light armor includes: Heavily padded vest, leather armor, studded leather, cured hide.

Heavy armor includes: Heavy chainmail, ring armor, scale mail, half-plate, plate armor, most dragonscale armor.

# Melee Weapon Categories

These are the categories of melee weapons:

  • Small, one-handed: club, dagger, knife
  • Small, two-handed: big club, scythe
  • Light/simple, one-handed: hand axe, javelin, mace, shortsword, big knife
  • Light/simple, two-handed: spear
  • Heavy/martial, one-handed: bastard sword, battleaxe, flail, hammer, longsword, morningstar, scimitar
  • Heavy/martial, two-handed: dire flail, greataxe, greatsword, halberd, polearms, heavy warhammer

# Ranged Weapon Categories

Ranged weapons can be reloaded as part of the standard action in which they are used in an attack. Hand and light crossbows require a quick action to reload. Heavy crossbows require a move action to reload.

# Nearby Targets Only

  • Small, thrown: club, dagger, knife
  • Small, crossbow: hand crossbow

# Nearby Targets Okay; Far Away Targets –2 Atk

  • Light/simple, thrown: axe, javelin, spear

# Nearby and Far Away Targets Okay

  • Light/simple, crossbow: light crossbow
  • Light/simple, bow: shortbow, sling
  • Heavy/martial, crossbow: heavy crossbow
  • Heavy/martial, bow: longbow

# Economy

One platinum piece (pp) equals 10 gold pieces. One gold piece (gp) equals 10 silver pieces. One silver piece (sp) equals 10 copper pieces (cp).

# Equipment Price Guide

Characters start with armor, weapons, and standard traveling gear; prices are included for reference.

# Standard Traveling Gear

Item Price
Flint and tinder box 1 sp
Money pouch (small) 3 sp
Pack/traveling satchel 1 gp
Rain cloak 3 sp
Road rations (5 days) 25 sp
Sleeping roll 1 sp
Water/wine skin or flask 7 sp

# General Goods

Item Price
Arrows/bolts/sling bullet 1 sp/each
Blanket (wool) 5 sp
Candle 1 cp
Chain, Dwarven forged (10 ft) 10 gp
Chain, iron (10 ft) 5 gp
Clothing, simple 2 sp
Clothing, good 1 gp
Clothing, expensive 10–100gp
Clothing, rain cloak (Elven) 5 gp
Crowbar (iron) 3 gp
Flask (crystal) 5 gp
Flask (glass) 5 sp
Flask (pottery) 5 cp
Grappling hook (iron) 1 gp
Hammer, small 3 sp
Holy symbol/implement (adv) 10 gp
Holy symbol/implement (chp) 100 gp
Holy symbol/implement (epic) 1000gp
Iron spike 1 sp
Lantern (common) 8 sp
Lantern (hooded) 5 gp
Lantern oil (4 hrs) 1 sp
Magnifying glass 25 gp
Mirror, large 5 gp
Mirror, small 2 gp
Musical instrument (intricate) 5–25 gp
Musical instrument (simple) 1–5 gp
Pipeweed (1 use) 2 cp
Prayer book 2 gp
Ritual Book 10 gp
Rope, 50 ft Elven 3 gp
Rope, 50 ft good 6 sp
Rope, 50 ft poor 2 sp
Spellbook (adventurer) 10 gp
Spellbook (champion) 100 gp
Spellbook (epic) 1,000 gp
Tent, large 5 gp
Tent, small 2 gp
Tent, wood Elven 10 gp
Thieves’ tools (adventurer) 2 gp
Thieves’ tools (champion) 20 gp
Thieves’ tools (epic) 200 gp
Torch (1 hr.) 1 gp
Torch (6 min) 1 sp

# Food/Lodging

Item Price
Road rations (1 full recovery) 5 sp
Meal, common 1 sp
Meal, good 3 sp
Meal, excellent 8 sp
Meal, feast (for 5) 8 gp
Ale/beer, poor (pitcher) 2 cp
Ale/beer, good (pitcher) 6 cp
Ale/beer, Dwarven (pitcher) 1–3 gp
Wine, poor (bottle) 4 cp
Wine, good (bottle) 1 sp
Wine, Elven (bottle) 1–5 gp
Inn (per person per full recovery)  
Poor, common room 1–3 sp
Good, shared room 8–14 sp
Excellent, private room 2–5 gp
Suite (sleeps 4 to 8) 5–20 gp

# Mounts (including gear)

Item Price
Dog, guard 10 gp
Dog, riding 15 gp
Donkey/pack mule 10 gp
Horse, riding 20 gp
Horse, battle trained 80 gp
Feed for mount (per full recovery) 2–4 cp

# Weapons, Melee (average quality)

Item Price
Battle gauntlets 4 gp
Battleaxe 6 gp
Club 5 sp
Dagger/knife 1 gp
Double axe 12 gp
Flail 6 gp
Greataxe 10 gp
Greatsword 10 gp
Handaxe 3 gp
Longsword 7 gp
Mace 5 gp
Maul 10 gp
Morningstar 4 gp
Pick 4 gp
Polearm 8 gp
Rapier 10 gp
Sap 5 sp
Scimitar 5 gp
Shortsword 4 gp
Spear 2 gp
Staff 1 gp
Trident 4 gp
Two-bladed sword 15 gp
Warhammer 7 gp

# Weapons, Ranged (average quality)

Item Price
Bow: Longbow 14 gp
Bow: Shortbow 9 gp
Crossbow: Hand crossbow 8 gp
Crossbow: Light crossbow 10 gp
Crossbow: Heavy crossbow 15 gp
Javelin 2 gp
Net, weighted 3 gp
Sling 2 sp
Shuriken 7 sp
Throwing axe 3 gp
Throwing hammer 3 gp

# Armor (average quality)

Item Price
Cloth/padded 1 gp
Leather 10 gp
Studded leather 15 gp
Hide 10 gp
Light chain 20 gp
Heavy chain/ring 30 gp
Scale 40 gp
Half-plate 45 gp
Plate 50 gp
Shield 5 gp

# Services

Item Price
Bath, with servants 1 gp
Bodyguard (d) 2 gp
Carriage/coach, one ride 2 sp
Carriage/coach 2 gp
Courier (intercity) 5 sp
Courier (long distance) 5 gp
Courier (urchin) 5 cp
Courtesan 1–100 gp
Guide, urban (d) 1 gp
Guide, wilderness (d) 5 gp
Herald (in city only) 1 gp
Lantern bearer (in city) (d) 5 sp
Mercenary, soldier (d) 5 gp
Mercenary, thug (d) 1 gp
Moneylender (cost per 100gp) 5 gp
Oracle/seer/fortune teller 5 cp to 100 gp
Personal chef (d) 1 gp
Sage 5–50 gp
Valet/manual laborer 5 cp to 5 gp
Cleric (divine spells/rituals) Varies
Wizard (arcane spells/rituals) Varies